
SNOW HOME
Snow Home is a puzzle game set in a snowy forest. The game features a girl who has had so much fun playing in the snow that she lost track of time and where she was, and must now return home. She must use the snowy environment to her advantage and reach the end of each level.
DOWNLOAD
Download and Play for yourself: https://lunahuntress.itch.io/snow-home
GAMEPLAY VIDEO
This is a gameplay video of Snow Home. It is a complete play through of the game and show cases all of its mechanics.
INFO
Snow Home was made in Unreal Engine. The core mechanic of Snow Home is the ability to create snowballs that the player can push around the level. When pushed on snow, they grow allowing the player to position them in places that help them reach the end of the level. Snowballs can be used to reach an area previously inaccessible or cross treacherous water.
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Snow Home is just a prototype of a game that could be easily expanded upon to include more levels and mechanics. This game was made as part of my University Module 'Dynamic Gameplay Programming'.
MY ROLE
I was the sole developer for Snow Home. I was responsible for creating and implementing the mechanics as well as sourcing the art and audio. Most of the programming was done using Unreal Engine's Blueprint system, however, I made a component in C++ to try and learn some C++ instead of relying on Blueprint.
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The three levels I created were used made to showcase the mechanics I implemented. The first level teaches the player the basic core mechanic of creating and pushing around snowballs and using them to reach new areas. The second level builds on this and shows that snowballs can float on the water and be used to bridge the gap. The third level takes all the player has learned and adds a twist: snowballs break when rolling too fast and shrink when rolled on dirt. This then creates a puzzle the player needs to solve.